I read about this article and thought you might like it. This goes against what every company is doing when Elon Musk from Tesla announced to the world what their Product Roadmap was:
Elon’s Product Roadmap for Tesla announced to the public in 2006:
1. Build sports car
2. Use that money to build an affordable car
3. Use that money to build an even more affordable car
4. While doing above, also provide zero emission electric power generation options
Don’t tell anyone.
At the end of the roadmap, he added ‘Don’t tell anyone’ as he was being tongue in cheek because this product roadmap was made available to the public in 2006.
Although it took him 10 years to complete all 4 steps above. No-one has stole his idea at all. What Elon was betting wasn’t the Idea. He was betting his money on the Execution.
You can read the article in full here.
I came across this article and saw some really snazzy animation effects people are doing now with web forms and all. I really like the credit card payment form.
I believe the new version of Telerik will be able to achieve similar effects see this here. You can see it allows interactive effect when you hover over the line chart using your mouse. The version we have now is quite average as there is no interactive features.
When I first picked up Pokémon Go, I thought my brother would have caught on to the craze much earlier than I did. I can recall when we were growing up in the 90’s, my brother was a game boy, he would go through Nintendo games like Zelda and Super Mario Bros. Not counting games on other console like Final Fantasy series on PlayStation.
I am now a level 21 Pokémon Go hunter, and I’m still hooked. As I was catching Pokémons while catching the train with him last week, he watched me playing intensely and asked ..
Isn’t it all about catching as many Pokémons as you can?
I looked at him and said ‘Essentially …’ However, I couldn’t explain why it’s much more than that and what kept me playing. And then I bumped into this article a few days ago.
The article breaks down the Pokémon Go game play and decipher the reason it has a rich game design.
The writer also explains why the game is deeper than you think. As many people feel it is very shallow as a game. Just like my brother, who feels it’s just a mindless throw-a-ball-and-hit-a-Pokémon game.
Like any game app, there’s always some UX issues. So the writer made a few suggestions to improve them. They are all good ideas! However, there’s one UX issue she didn’t bring up. It’s the way you have to tap on each Pokémon to transfer to Professor for candies. This is time-consuming when you have a lot to transfer. So this is my suggestion:
A way to tap on each Pokémon to select and then tap once to transfer all selected Pokémon. What do you think?
I came across an article a few days ago and I found his concept very familiar. At least on a couple of fronts. Firstly, the diagram he used reminded me of Abraham Maslow’s Hierarchy of Needs. Secondly, I had already theorized similar concept a few years ago. I covered at least 4 out of the 5 qualities written by the author.
4 years ago. I wrote a proposal to a colleague on what makes a product great and how we can make it better. In my proposal, I pretty much just summed it up below. In order for a software product to be great, it needs to:
- Be fast
- Look pretty
- Be easy to use
I didn’t go into technical detail on how to achieve each of the quality above. However, my main objective was to put in a process around each of the 4 qualities. For example, we already had a team of developers who make sure the software works and it’s fast to use. However, in order to make it look pretty, we need a team of visual designers and developers. Or to make it easy to use, we need a usability team and so on.
Just like one of my favourite Daft Punk song, you can make anything: Harder, Better, Faster, Stronger! Well. For most things in life anyway.
I was waiting for the train with my brother 3 days ago and as I started going through my Instagram feeds. I then saw this purple flashing icon on the top left of my Samsung tablet. Like a kid seeing a new toy at their favourite shop, I couldn’t resist tapping on it.
From my first tap, Instagram tries to give us an overview of what Stories is. At the end of it, I understood it gives me the ability to capture a video and then draw some doodles of words on the video. After that, I started my first Instagram Stories with my brother next to me. The video was captured just like any other videos on Instagram. I wanted to draw some words on it but I couldn’t find the option to do that. Maybe it’s just me.
After my first experience with it, I don’t know how much I would use it and if it will catch on. And then I bumped into this article yesterday. The article basically described it as a direct competition to Snapchat.
Who would have thought?
I have never used Snapchat before. Now that I have tried it from Instagram Stories. There’s even less reason for me to download Snapchat now.
I then found some tips for using Stories today. The main gist of them:
- Capture a bunch of random photos or videos and then they disappears in 24 hour
- You can connect the videos and photos together to tell a Story
- You can highlight your story by adding caption on photos or videos
- If you ever want to make it a permanent post on your Instagram, you can share as post to add it to your profile grid.
I don’t know about you. I will give it another go today. I have to get ready now for my nephew’s 1st birthday party. I can’t wait to give him the gift I bought at Myers yesterday. It’s a big bunny.
I’ll let you know how I went. Maybe it will catch up on me.
Feel free to let me know what you think about Instagram Stories. Is this something that you will use all the time? If not, when would you use it?